A Code Preservation Society · Austin, Texas

Preserving the history of multiplayer gaming

Decwar was among the first multiplayer computer games—eighteen players battling across a shared galaxy on UT Austin's PDP-10 in 1978. We're working to ensure this pioneering software and its cultural context survive.

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About Us

Our Mission

An organization bringing together faculty, alumni, archivists, and technologists.

DecwarOrg exists to provide a permanent institutional home for the research, preservation, and historical reconstruction of Decwar—a multiplayer space combat game that emerged from the University of Texas Computation Center in 1978.

Written in MACRO-10 assembly and Fortran for the DEC PDP-10, Decwar allowed up to eighteen simultaneous players to engage in tactical starship combat across a shared galactic map. The university distributed the game on magnetic tape for a nominal $50 fee, and it spread to PDP-10 installations worldwide.

More than a technical artifact, Decwar represents an early example of networked social gaming. The terminal rooms where players gathered became proto-online communities, complete with their own social hierarchies, cultural norms, and collective memories.

1978
First Release
18
Simultaneous Players
$50
Distribution Cost
1

Code Restoration

Restoring the original codebase and stabilizing the build process for historically faithful emulated environments.

2

Artifact Housing

Partnership with the Dolph Briscoe Center to acquire and preserve physical artifacts including original magnetic tapes.

3

Monograph Support

Supporting Decwar: A Galaxy in the Machine Room, examining technical architecture and cultural significance.

4

Cultural History

Documenting how the UT Computation Center functioned as a "proto-online social world" with its own norms and culture.

5

Oral History

Recording interviews with original authors, early players, and Computation Center staff before these memories are lost.

6

Sensory Reconstruction

Recreating the 1970s machine room experience—the sounds of line printers, tape drives, and heated electronics.

Active Work

Current Projects

Initiatives spanning technical restoration, academic research, and cultural preservation.

Technical

Codebase Restoration

Recovering and stabilizing the original MACRO-10 assembly and Fortran source code. Working toward a reproducible build process targeting period-accurate PDP-10 emulators.

  • Source recovery from archival tapes
  • Build system reconstruction
  • Emulator compatibility testing
Archival

Physical Artifact Collection

Collaborating with the Dolph Briscoe Center for American History to locate, acquire, and properly house physical materials from the Decwar era.

  • Original distribution tapes
  • Player documentation and manuals
  • Computation Center records
Research

Platform Studies Monograph

Development of Decwar: A Galaxy in the Machine Room, examining the game through platform studies, software preservation, and digital culture history.

  • Technical architecture analysis
  • Social history documentation
  • Comparative game studies
Oral History

Living Memory Project

Recording and preserving firsthand accounts from people who created, maintained, and played Decwar during its active years.

  • Author interviews (Hysick, Potter)
  • Player community recollections
  • System operator perspectives
Open Source

Archives & Code

Access preserved source code, documentation, and related materials.

DECWAR.MAC — Game initialization routine
TITLE   DECWAR - MULTI-PLAYER STAR TREK GAME
SUBTTL  UNIVERSITY OF TEXAS AT AUSTIN - 1978

; Authors: Bob Hysick, Jeff Potter
; Version: 2.3 (November 1981)

SEARCH  MONSYM, MACSYM
.REQUIRE SYS:MACREL

MAXPLY==^D18            ; Maximum simultaneous players
GALSIZ==^D64            ; Galaxy size (64x64 sectors)
NUMSTR==^D100           ; Number of stars per galaxy

START:  RESET
        MOVE    P,[IOWD PDLEN,PDL]
        MOVEI   T1,.FHSLF
        RPCAP
        MOVEM   T2,USRCAP       ; Save user capabilities
        CALL    GLINIT          ; Initialize galaxy
        CALL    PLINIT          ; Initialize player structures
        JRST    MAIN            ; Enter main game loop

Representative excerpt. Full source available in the repositories.

Timeline

A Brief History

The lineage of Star Trek games at UT Austin, 1971–1982

1971

Star Trek (Mayfield)

High school senior Mike Mayfield creates a text-based Star Trek game on an SDS Sigma 7 at UC Irvine—inventing the tactical starship simulation rendered entirely in ASCII.

1972

HP 2000C Port

Mayfield rewrites in HP BASIC. The version spreads widely via David Ahl's 101 BASIC Computer Games, seeding Star Trek variants worldwide.

1973

UT Trek

Grady Hicks and Jim Korp develop a BASIC Star Trek variant for UT Austin's CDC 6600, gaining popularity among Computation Center students.

1974

Super Star Trek

Dave Matuszek and Paul Reynolds create an expanded Fortran version on the CDC 6600 with significant gameplay depth.

1976

UT War

The first multiplayer variant emerges—a two-player Fortran game demonstrating the appeal of human-versus-human starship combat.

August 1978

Decwar 1.0

Bob Hysick and Jeff Potter release Decwar for the PDP-10. Supporting eighteen simultaneous players, UT Austin distributes copies on tape for $50—spreading globally.

July 1979

Decwar 2.0

Major update adds new ship classes, expanded combat mechanics, and improved multiplayer synchronization.

November 20, 1981

Decwar 2.3

The final major release. Decwar runs on dozens of systems globally before fading as institutions migrate to newer architectures.

Updates

News

Recent developments in Decwar preservation and related projects.

Featured Event January 2026 · SIGGRAPH SOIREE 2026 Symposium

DecWar - Collaboration across coding, installation, creative, and archival teams to revive a historic game and timeless vibe.

Virtual event focused on emerging educational models and opportunities

Discussion of the intense collaboration necessary across 2 classes, the event at large, university resources, etc.

Featured Event November 2025 · UT Austin

DECWAR: Then and Now

AudioPixel Collider Installation

An interactive installation re-presenting DECWAR as both historical artifact and living system. Rather than treating it as something to be merely preserved, the installation treats it as active material—something to be replayed, reinterpreted, and translated into new media forms, especially sound.

DECWAR was never just a game. It was a social simulation running across terminals, modems, and time zones—players issuing terse text commands into a shared universe that unfolded in real time.

The War Room (1978)

DECWAR as it originally existed: text-only terminal, manual commands. Players construct the galaxy mentally from coordinates and terse system messages.

DECWAR Reforged

The same game logic drives live matches while emitting real-time telemetry. Movement, combat, and destruction translate into spatialized audio.

Student Works

Sonification engines, ambient soundscapes, and visual interpretations created by students treating DECWAR as a generative engine.

"By making the invisible audible, the installation invites visitors to experience computation not as abstraction, but as a living, resonant process."

Cousin Project Timecapsule Preservation

The ITS Reconstruction Project

While DecwarOrg focuses on software preservation, our colleagues at Obsolescence are undertaking a complementary effort: a complete virtual AI Lab - hardware and software - as it stood at MIT in the 1970s, free to play with on your laptop.

Unsurprisingly, this AI Lab of the 1970s has become a mythical place in the world of computer science. A lot of computer jargon and the Hacker Ethic can be traced back to the Lab and its people, as do a lot of now-common software tools.

Read about the ITS reconstruction
Learn More

Resources

Further reading and related preservation efforts.

Related Projects

Academic Context

Selected Bibliography

  • Ahl, David H. 101 BASIC Computer Games. Digital Equipment Corporation, 1973.
  • Montfort, Nick and Ian Bogost. Racing the Beam: The Atari Video Computer System. MIT Press, 2009.
  • Swalwell, Melanie. Homebrew Gaming and the Beginnings of Vernacular Digitality. MIT Press, 2021.
  • Levy, Steven. Hackers: Heroes of the Computer Revolution. Anchor Press/Doubleday, 1984.
Join Us

Get Involved

DecwarOrg is a collaborative, volunteer-driven effort. We welcome contributions from researchers, developers, archivists, and anyone with memories of early multiplayer gaming.

MH

Mk Haley

Faculty

EF

Eric Freeman

Faculty

NS

Noah Smith

Alumni