1978 · UT Austin · multiplayer

Play DECWAR ALPHA

Take command of a Federation or Empire starship in a shared, real-time galaxy. Scan space, navigate, fight, communicate, capture planets, and return to base to repair and rearm.

The game

A galaxy shared by everyone.

DECWAR is a multiplayer space-combat game first created at the University of Texas at Austin in 1978. Unlike the earlier single-player Star Trek programs in the playable collection, captains occupy the same persistent session and act against one another in real time.

This modern port is a playable reconstruction with Austin selected as its default source variant. It is available for testing and feedback while preservation and fidelity work continues.

Connect

Open the browser terminal or connect by Telnet. Follow the prompts to enter a ship.

Ask for help

Type HELP for the command index, then HELP MOVE or another topic for details.

Check and scan

Use STATUS to inspect your ship and SCAN 10 to examine nearby space.

Move carefully

While learning, use explicit coordinates: MOVE ABSOLUTE followed by vertical and horizontal values.

At the prompt

Useful first commands

Commands can be abbreviated—SC 10, for example—but spelling them out is easier while you are learning. The game’s own HELP command remains the authoritative guide at the terminal.

Tip: Use SHIELD UP before danger and remember that shields, movement, and weapons all draw on your ship’s resources.
CommandWhat it does
HELPShow the command index.
STATUSReport your ship’s current condition.
SCAN 10Scan nearby space at the requested range.
USERSList the players currently connected.
BASES / PLANETSList known bases or planets.
HELP PHASERSRead the in-game help for phaser combat.
HELP TORPEDORead the in-game help for photon torpedoes.
TELL WOLF; HelloSend a radio message to another ship.
SHIELD DOWN / SHIELD UPLower or raise your shields.
QUITLeave the game cleanly.

Learn the terminal

DECWAR tutorials

Short, focused lessons for new captains. Begin with connecting to the live game; more walkthroughs are in production.

How to Connect

Open the live terminal, join the game, and take command of a ship.

02Coming soon

The Grid

Read coordinates, scan ranges, and the tactical galaxy display.

03Coming soon

Your Status

Understand energy, damage, shields, position, and ship condition.

04Coming soon

Moving

Navigate with relative and absolute coordinates while conserving energy.

05Coming soon

Capturing and Building Bases

Take planets, establish bases, and strengthen your side’s position.

06Coming soon

Torpedos

Learn targeting, firing, and the tactical role of photon torpedoes.

07Coming soon

Phasers

Use directed energy effectively while managing range and resources.

08Coming soon

Communication

Coordinate with teammates and contact other captains by subspace radio.

09Coming soon

More Tutorials

Additional lessons will expand this guide as the playable alpha develops.

Explore the lineage

DECWAR evolved from a lineage of BASIC Star Trek games.

Early Star Trek computer games let one captain navigate a galaxy and fight Klingons. Versions reached UT Austin, where DECWAR was created in 1978 with many captains acting in the same galaxy. Play the earlier games to compare their maps, commands, and weapons with DECWAR.

APPLETREK on Apple II, showing the captain's opening mission to destroy Klingon battle cruisers Try APPLETREK (1978) on Apple IICompare this single-player mission, screen, and commands with DECWAR.  →
Play the Star Trek games and explore their history  →